Magic: The Gathering, popular gaming at Pierce

Learning why Magic: The Gathering is so popular.

Shelly Beraza


Magic: The Gathering, created by Richard Garfield in 1993, is one of the most popular trading card games with nearly 12 million players worldwide.

MTG has kept up with technological advances and now offers an online gaming experience with a virtual deck players can use against anyone, anytime, anywhere.

Jaxon Gregory, a student at Pierce College Puyallup, started playing in September 2013 in order to set up tournaments at the college while in his Office of Student Life position, and quickly became a regular player.

While Gregory thinks it offers many benefits like promoting critical thinking, it also has a social condemnation that goes along with it.

Though many may stereotype MTG players, it is a game that bridges age, wealth, occupation, race and gender.

The Clinton Shaffer Blog cites seven reasons why every child and adult should play Magic and why every company should employ someone who does.

The reasons are listed as mathematical reasoning, reading comprehension and vocabulary, critical thinking, social skills, fundamental economics, imagination and innovation while fostering healthy competition.

Each player must build a deck consisting of 60 cards, which can enhance mathematical reasoning.

“Because of how massively complex it can get and rationalizing putting specific cards into the limited amount of space, I agree (that MTG requires mathematical reasoning),” Gregory said, “but you can use apps to calculate your life points which helps a bit.”

Throughout the game, players must read a small paragraph on the card that can use complex phrases such as “zealous conscripts” and “progenitor mimic.”

A 200-page rulebook will benefit reading comprehension.

Each individual can interpret each paragraph on the cards differently, which requires players to be able to use critical thinking in the constantly shifting scenarios.

MTG supports fundamental economics through card rarity, which creates scarcity and supply and demand, the Clinton Shaffer Blog said.

Imagination and innovation help players conceptualize what happens during the game and what decisions would be most effective for their strategy.

“I get really creative going about things, if I have nothing, I’ll make them think that I do,” said Gregory.

It helps foster healthy competition; there are millions of ways to win or lose the game. MTG is also refreshed every year and is the first card game to enter the video game world, expanding its market and its live competitions.

“Magic: The Gathering is a card game that anyone can learn and enjoy at the same time,” Gregory said.


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Magic: The Gathering, popular gaming at Pierce

by admin time to read: 2 min